pub struct BaseArgs {}Fields§
§bytes: boolShortcut for -n -q –limit 255 –pad
no_pad: boolInvalid unless using –bytes option. Turns off padding.
prefix: StringAdd prefix to each output number (e.g. 0x)
separator: StringSeparator inserted after numeric output values (except the last one).
An empty separator is not quite equivalent to not having had a separator at all during the conversion — it concatenates their string representations, which can produce different numeric results depending on leading zeros.
Examples:
- Hex bytes [0x1A, 0x08] with a separator -> “1A 08”.
- Concatenating without a separator -> “1A08”, which is still two
numbers (decimal 26 and 8), not a single number 0x1A08 = 6664 decimal.
- Consider that normalizing the input numbers first by removing their leading zeroes would yield a different number, 0x1A8 (decimal 424).
lowercase: boolOutput numbers in base 11+ using lowercase letters, rather than the default of uppercase. Does not change the case of input characters that are not parts of numbers.
filter_chars: boolWhether to filter out bytes that aren’t digits in the input base.
collapse_filtered: boolShould filtered characters be totally ignored for parsing numbers? E.g.
10_000 would get the _ filtered out and be treated as 10000.
collapse_only: Vec<String>A list of filtered characters to collapse, leaving others as spaces.
parse_prefixes: boolWhether to interpret existing prefixes (e.g. 0x) in the input. If set to false, it may produce silly results in some cases, like when converting hex with 0x prefixes to another base. If you also ask it to add prefixes, you’ll get three prefixes for each number! (Because it will take 0 as a number, then pass through x, then take the actual number.)
limit: u64Limit width for each number. Input numbers will be split up if longer than this value (0x0404 would be read as 0x04 04). The value of this argument should be the maximum value that you need to represent, and the width in bytes will be derived from that dependent on the base. Set to 0 to disable limiting.
pad: boolZero-pad the left of each number to the number of digits determined by the limit argument. Requires a limit to be set.
pad_l: u32Zero-pad the left of each number to at least this many digits. Set to 0 or 1 to turn off.
quiet: boolSuppress warning messages
Trait Implementations§
Source§impl Args for BaseArgs
impl Args for BaseArgs
Source§fn group_id() -> Option<Id>
fn group_id() -> Option<Id>
ArgGroup::id][crate::ArgGroup::id] for this set of argumentsSource§fn augment_args<'b>(__clap_app: Command) -> Command
fn augment_args<'b>(__clap_app: Command) -> Command
Source§fn augment_args_for_update<'b>(__clap_app: Command) -> Command
fn augment_args_for_update<'b>(__clap_app: Command) -> Command
Command] so it can instantiate self via
[FromArgMatches::update_from_arg_matches_mut] Read moreSource§impl FromArgMatches for BaseArgs
impl FromArgMatches for BaseArgs
Source§fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>
fn from_arg_matches(__clap_arg_matches: &ArgMatches) -> Result<Self, Error>
Source§fn from_arg_matches_mut(
__clap_arg_matches: &mut ArgMatches,
) -> Result<Self, Error>
fn from_arg_matches_mut( __clap_arg_matches: &mut ArgMatches, ) -> Result<Self, Error>
Source§fn update_from_arg_matches(
&mut self,
__clap_arg_matches: &ArgMatches,
) -> Result<(), Error>
fn update_from_arg_matches( &mut self, __clap_arg_matches: &ArgMatches, ) -> Result<(), Error>
ArgMatches to self.Source§fn update_from_arg_matches_mut(
&mut self,
__clap_arg_matches: &mut ArgMatches,
) -> Result<(), Error>
fn update_from_arg_matches_mut( &mut self, __clap_arg_matches: &mut ArgMatches, ) -> Result<(), Error>
ArgMatches to self.Auto Trait Implementations§
impl Freeze for BaseArgs
impl RefUnwindSafe for BaseArgs
impl Send for BaseArgs
impl Sync for BaseArgs
impl Unpin for BaseArgs
impl UnwindSafe for BaseArgs
Blanket Implementations§
§impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedExplicit<'a, E> for Twhere
T: 'a,
§impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
impl<'a, T, E> AsTaggedImplicit<'a, E> for Twhere
T: 'a,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> CompatExt for T
impl<T> CompatExt for T
§impl<T, U> ExactFrom<T> for Uwhere
U: TryFrom<T>,
impl<T, U> ExactFrom<T> for Uwhere
U: TryFrom<T>,
fn exact_from(value: T) -> U
§impl<T, U> ExactInto<U> for Twhere
U: ExactFrom<T>,
impl<T, U> ExactInto<U> for Twhere
U: ExactFrom<T>,
fn exact_into(self) -> U
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T, U> OverflowingInto<U> for Twhere
U: OverflowingFrom<T>,
impl<T, U> OverflowingInto<U> for Twhere
U: OverflowingFrom<T>,
fn overflowing_into(self) -> (U, bool)
§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling [Attribute] value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi [Quirk] value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the [Condition] value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);